← FIELD MANUAL

Know where the numbers come from.

Field Manual is an independent fan project, not an official database. The first release is a small reference and planning tool. It does not claim complete inventory coverage or current prices.

November 9 data correction

Weapons, equipment, ammunition and attachment records were reconciled against WARDOGS Wiki and its linked official Season 02 notes. Price, progression level and permanent unlock cost are checked separately. A named Season 02 change replaces the earlier value; an unmentioned field stays historical or unknown. This does not certify every item or attribute in the current game.

Wiki weapons · Wiki equipment · Wiki ammunition · Wiki attachments · Wiki progression · Official Season 02 notes

Pilot Helmet and Tank Helmet have been removed from the shop and role templates following the supplied game correction. An extracted asset name is not evidence that an item is available to buy. Unknown unlock requirements are not shown as default access.

Weapons, attachments and configuration

The armory includes 38 weapons and 145 attachments. Named Season 02 price and access changes have been applied from WARDOGS Wiki. Earlier T0ki records still supply unverified physical attributes, modifiers, compatibility and images. One scope image and the newly documented SL7i-BL suppressor image are unavailable. These fields are not all independently verified against the current client.

Configuration applies the listed modifiers in slot order. Every selected magazine, including the default compatible magazine, is bought separately and counted once. Weapon mass is treated as bare weapon mass; ammunition is added in the loadout planner. Unknown mass and prices remain unknown.

T0ki gunsmith and equipment reference ↗ · Open structured-data cross-check, build 25937608 ↗ · Structured-data license. Game artwork is not covered by this data license.

Loadout slots and backpack pockets

The equipment planner uses T0ki’s public equipment and ammunition snapshot and its explicit backpack pocket layouts. Missing item footprints are cross-checked against warpuppies/wardogs-data build 25937608. Primary, Sidearm and Specialist are distinct slots. Armor, helmet, vest, backpack and parachute are equipped separately.

Items must fit within one pocket without overlap; rotation is supported. Vests do not add storage. Slings hold compatible extra equipment outside the grid. Changing backpacks preserves displaced contents in an unpacked area. The two backpacks with unresolved layouts cannot accept packed items. Two ammunition footprints remain estimates and are marked in the picker and grid. Missing weights and four missing ammunition images remain unknown.

Deployment cost excludes unlock fees. Ammunition is charged in its listed purchase bundles; quantities of the same item are combined before rounding up. This is a community planning model, not a live game inventory connection.

Tower landmarks and Recon positions

The 12 tower coordinates (5 Bakurani, 4 Ozeti, 3 Zestafona) follow T0ki’s public map data, which credits apollyon-sys. Tower numbers are preserved; this does not guarantee every tower is active in every match. Original meter coordinates are divided by 100 for the displayed X/Y system.

Sniper and Behind Enemy Lines are editorial Recon playstyles. No sourced fixed sniper or mine-placement coordinates have been verified yet, so both curated layers remain empty. Personal markers are separate and are not presented as popular or verified positions.

Weight classes and movement

Five classes use extracted game build 25937608: Lightest below 10 kg, Light from 10 to below 17, Medium from 17 to below 27, Heavy from 27 to below 40, and Super heavy from 40 kg. Modifiers apply to the current class only. Jump velocity is not jump height. Internal Character.Weight values are not extra kilograms.

Extracted weight-class data ↗. Sprint availability follows Quartermaster’s community report of the in-game tooltip ↗: Heavy disables tactical sprint; Super heavy also disables ordinary sprint. These restriction flags are not in the extracted data and have not been independently verified. Missing item or ammunition weights keep the total and class provisional.

Magazine purchase workflow

The merchant follows the supplied November 8 game screenshots: buy a weapon, choose a compatible magazine, choose its ammunition, then load the first magazine into the weapon and put spares in the backpack. A backpack is required. Each magazine and its ammunition are priced separately. Tracer aliases in the source are merged into FMJ, HP and AP shop choices; shotgun shells retain their own types.

Both loadout and gunsmith count the bare weapon and selected magazine once. Missing ammunition mass is not zero. Role templates use the same item prices and show unlock requirements; they are editable starting points, not verified optimal builds.

Shared price catalog

The deployment budget, weapon database, gunsmith and role templates now use the same weapon prices. Earlier entries remain dated. Unlock fees are one-time access payments and are excluded from repeat deployment totals unless explicitly selected in the budget tool.

Game context

General descriptions of persistent cash and per-life loadouts come from the official WARDOGS website. Development and Early Access context is available on the official Steam listing. Both were consulted November 8, 2026.

Calculations

The planner adds the weapon and other-gear inputs, multiplies by planned lives, and optionally adds the listed unlock fee once. It excludes rewards, refunds, inventory recovery and price changes. Negative inputs are clamped to zero; planned lives are whole numbers from 1 to 1,000.

Update record

November 8, 2026: initial starter collection and calculator published for review. Current-build price verification remains outstanding. Before wider release, records should be checked against the game and updated with the tested build and evidence date.

Role names and playbooks

Assault, Recon, Support, Medic, Driver and Pilot follow the role tracks named in BULKHEAD’s Season 2 patch notes. Descriptive subtitles and tactics are editorial. Recon’s flanking playbook is not an official restriction: other loadouts can flank too. Creator terminology was also checked against the linked RageGamingVideos and Maplewood videos. No specific X post is relied on.

Damage model and version audit

The November 9 audit expanded the damage calculator from four presets to all 34 weapon records in T0ki's October 18 snapshot. Four launchers stay outside the bullet model. Missing fire rate, velocity or range curves are displayed as unavailable rather than guessed. Shotgun estimates assume all pellets hit one region.

The default reference profile retains its own 55% / 65% tier 3 / 4 protection. The separately labeled Season 02 armor overlay changes only those values to 50% / 60%; it does not claim to update the whole combat model. Caliber reductions are not applied again because the snapshot's baseline version is uncertain.

The audit compared every available weapon with Cybernetic Punks and extracted build 25937608, and checked the model against Wardogs Zone, Wiki and Quartermaster. CNP's individual rows retain both September 10 and October 30 attributions, even on one weapon. Measured RPM differs from reference RPM for 30 of 34 records. Body-region groupings differ, so these measurements are comparison data, not interchangeable inputs.

Extracted build 25937608 conflicts with the T0ki snapshot on .50 Cal base damage (90 versus 107), Compound Bow velocity (160 versus 650 m/s), and Super-45 falloff points. Its metadata says currentSeason 1 while its weapon list contains Season 02 additions; that field alone cannot identify the public season. No source is presented as fully verified current-client data.

T0ki snapshot · Wardogs Zone model · CNP attributed measurements · Wiki Season 02 changes · Quartermaster · Extracted build

Damage combines ammunition base damage, absolute body-region multipliers, range interpolation and the reference model's armor/ammunition adjustments. Results assume 100 HP and repeated hits to one region. Armor wear, healing, reloads, misses, recoil and explosive splash are excluded. Firing TTK excludes projectile travel; travel time is shown separately.

Artillery tables and license

Control-zone circles use the November 9 T0ki reference snapshot: three enabled presets per map, with 500 m radii on Bakurani and Zestafona and 550 m on Ozeti. Circle coordinates are converted from meters to the displayed 100-meter units. The thick red circle is an approximate orientation aid, fixed at the default center with twice the default control-zone radius; its larger radius is a display choice, not a verified game boundary. Selecting a preset adds a separate white circle; hiding that selection removes only the white circle. These are presets, not a live match feed. Control-zone source ↗

L81 and SPH-2 estimates use the community-measured apollyon-sys firing tables, retrieved November 8, 2026. We interpolate within the table and enforce its range and elevation limits. Coordinates use 100 meters per unit, X east and Y north. This MVP does not correct for terrain height, vehicle tilt or obstacles.

Original upstream material is licensed under MIT, copyright © 2026 Apollyon. Read the retained license. No heightmap is included; all firing results remain level-ground estimates.

Sunset title artwork and built-in maps

The home page uses the sunset battlefield artwork from WARDOGS Hub’s title-art image. The three built-in maps—Bakurani, Ozeti and Zestafona—use public map tiles from T0ki’s reference site, retrieved November 8, 2026. Map coordinates use X east and Y north, 100 meters per unit, from 0 to 163.84. Image rows run southward, so the Y axis is inverted when placing a marker.

Map annotations are stored locally and separately for each map. No verified enemy traffic probabilities or mine-placement dataset is included. Game imagery remains the property of its respective rights holders.

Budget templates and video links

Each role provides budget, regular and full equipment templates. These editorial loadouts use catalog items, compatible attachments and loaded magazines, and validated backpack packing. They are read-only on role pages, not official or verified meta builds. Prices and weights use the same calculations as the loadout simulator. Vehicle and aircraft purchases are separate. YouTube links point to creator tutorials whose titles and descriptions were checked; recordings have not been comprehensively reviewed. Older recordings may show obsolete prices or mechanics.

Identity and attribution

WARDOGS and associated game names belong to their respective rights holders. This site is not affiliated with, endorsed by, or operated by BULKHEAD or Team17. The abstract graphic used on editorial pages is decorative; the tactical map tools use the three game maps.