COMBAT LAB / 01
Every hit tells a story.
Compare ammunition, armor and distance. See where your shots count.
Reference snapshot dated October 18. Includes Season 02 weapons but still uses older 55% / 65% tier 3 / 4 protection. Results are not verified Season 02 values.View source comparison ↓
650 RPM · 880 m/s · 100% range multiplier
SELECT A HIT REGION
0 SHOTS · TARGET HEALTH 100.00.0 damage
Upper Torso25.3damage per hit
SHOTS TO KILL4100 HP target
IDEAL FIRING TTK0.28s+ 0.00s flight time
| Hit region | Damage | Shots | TTK | Protection |
|---|---|---|---|---|
| 61.2 | 2 | 0.09s | Unprotected | |
| 45.8 | 3 | 0.18s | Unprotected | |
| 25.3 | 4 | 0.28s | Unprotected | |
| 25.2 | 4 | 0.28s | Unprotected | |
| 24.0 | 5 | 0.37s | Unprotected | |
| 23.4 | 5 | 0.37s | Unprotected | |
| 14.0 | 8 | 0.65s | Unprotected | |
| 11.7 | 9 | 0.74s | Unprotected | |
| 7.0 | 15 | 1.29s | Unprotected | |
| 14.0 | 8 | 0.65s | Unprotected | |
| 11.7 | 9 | 0.74s | Unprotected | |
| 7.0 | 15 | 1.29s | Unprotected |
Ideal repeated hits to the same region. No misses, recoil, healing, armor wear or reload delays. Firing TTK = (shots − 1) × 60 / RPM. Add the displayed flight time to measure from the trigger pull.
SOURCE COMPARISON / 2026-11-09
Same weapon, different records
The selected calculation uses one reference model. Reported measurements below are comparisons, not replacements for individual inputs.
| AK74 | T0ki / Zone snapshot | Cybernetic Punks | Reported row date |
|---|---|---|---|
| Fire rate | 650 RPM | 665 RPM | 2026-09-10 |
| Head · FMJ · no armor | 61.25 | 61.11 | 2026-09-10 |
| Upper torso / chest · FMJ · no armor | 25.31 | 25.33 | 2026-10-30 |
Chest and upper torso are source-specific labels; CNP groups body regions differently. Its October 30 workbook attribution does not make every row Season 02: September 10 rows remain in the same weapon table. Fire-rate measurements and configured fire rates also differ.
Version differences and missing data
- Wiki documents Season 02 caliber changes: .308 −25%, 7.62×54 −20%, 7.62×39 −19%, .50 Cal −16%. These are not applied again to an unverified baseline.
- Sniper, DMR, AR and LMG hit regions, Super-45 falloff and shotgun slugs changed. A date alone cannot confirm the entire model.
- Build 25937608 differs from T0ki: .50 Cal base damage 90 vs 107; bow velocity 160 vs 650 m/s; Super-45 has additional falloff points. These conflicts remain visible instead of silently mixing builds.
- PKM and GGX 17 fire rates are absent in the reference. Several weapons have no range curve. Unknown inputs never become zero or guessed values.
- MAAWS, MGL-40, RPG-7 and Verba need explosive or missile models and are not included in this bullet calculator.
- Quartermaster still lists 55% / 65% armor in its damage explanation. Its historical values do not override the Season 02 notes.