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Deagle .50AE
Rate of fire 267 RPM
Muzzle velocity 470 m/s
Effective range — m
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Deagle Weapon & selected components WARDOG · Level 65 Unlock once: $75,000 · Earlier record Sight Empty slot 1 compatible parts Magazine Deagle 7 RND Magazine 1 compatible parts Price: low to high
Four Reticle Reflex Equip $580 0.12 kg Assault · Level 22 Unlock fee unverified Only listed compatible parts are shown. Every selected magazine is charged separately, including the default magazine. Ammunition is purchased in the loadout planner.
Browse attachment library → BUILD SUMMARY
Deagle Configured cost $800
Estimated empty weight 2.43 kg
Magazine capacity 7 rounds
Weapon TTK THEORETICAL 100 HP · repeated upper-chest hits
Firing TTK 225 ms
Shots to kill 2
Damage per hit 72.8
Reference ammunition50AE 50AE Flesh Damage (HP) 50AE Armor Piercing (AP) Target body armorNo armor Level 1 Armor · 30% Level 2 Armor · 40% Level 3 Armor · 55% Level 4 Armor · 65% Target distance (m) Calculation datasetT0ki / Zone snapshot · mixed version Season 02 armor overlay · estimate only
Mixed-version estimate, not verified current-season performance. Attachments are not modeled in damage or fire rate.
How TTK is calculated Time from the first hit to 100 HP damage: (shots − 1) × 60 / RPM. A one-shot kill is 0 ms. Excludes aiming, bullet travel, misses, armor wear and reloads. Semi-auto assumes maximum firing cadence.
Reference snapshot dated October 18. Includes Season 02 weapons but still uses older 55% / 65% tier 3 / 4 protection. Results are not verified Season 02 values.
267 RPM · Sources & methodology ↗
Open full damage calculator → Configuration effects Attribute Stock Configured Benefit
Aim-down-sights time 250 ms 250 ms 0.0%
Vertical recoil factor 1.00× 1.00× 0.0%
Horizontal recoil factor 1.00× 1.00× 0.0%
Spread factor 1.00× 1.00× 0.0%
Equip speed factor 0.90× 0.90× 0.0%
Optic magnification 1.20× 1.20× 0.0%
Green + improves performance; red − reduces performance. Magnification is neutral.
Use this weapon in a loadout Recoil and spread are relative factors, not a firing-pattern simulation. Lower aim time is faster; higher equip-speed factor is faster. Base weapon art stays unchanged; selected parts are shown in the slots.
Community snapshot; check current in-game values. Sources ↗
Community data snapshot · Retrieved November 8, 2026. Sources ↗