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GGX 18 9x19mm
Rate of fire 1200 RPM
Muzzle velocity 375 m/s
Effective range 50 m
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GGX 18 Weapon & selected components WARDOG · Level 85 Unlock once: $125,000 Sight Empty slot 1 compatible parts Muzzle Empty slot 4 compatible parts Magazine GGX 17 RND Magazine 3 compatible parts Price: low to high
Mini Reflex Sight Equip $200 — kg Unlock level unverified Unlock fee unverified Only listed compatible parts are shown. Every selected magazine is charged separately, including the default magazine. Ammunition is purchased in the loadout planner.
Browse attachment library → BUILD SUMMARY
GGX 18 Configured cost $1,030
Estimated empty weight 0.91 kg
Magazine capacity 17 rounds
Weapon TTK THEORETICAL 100 HP · repeated upper-chest hits
Firing TTK 150 ms
Shots to kill 4
Damage per hit 25.4
Reference ammunition9x19mm 9mm Armor Piercing (AP) 9mm Flesh Damage (HP) Target body armorNo armor Level 1 Armor · 30% Level 2 Armor · 40% Level 3 Armor · 55% Level 4 Armor · 65% Target distance (m) Calculation datasetT0ki / Zone snapshot · mixed version Season 02 armor overlay · estimate only
Mixed-version estimate, not verified current-season performance. Attachments are not modeled in damage or fire rate.
How TTK is calculated Time from the first hit to 100 HP damage: (shots − 1) × 60 / RPM. A one-shot kill is 0 ms. Excludes aiming, bullet travel, misses, armor wear and reloads. Semi-auto assumes maximum firing cadence.
Reference snapshot dated October 18. Includes Season 02 weapons but still uses older 55% / 65% tier 3 / 4 protection. Results are not verified Season 02 values.
1200 RPM · Sources & methodology ↗
Open full damage calculator → Configuration effects Attribute Stock Configured Benefit
Aim-down-sights time 200 ms 200 ms 0.0%
Vertical recoil factor 1.00× 1.00× 0.0%
Horizontal recoil factor 1.00× 1.00× 0.0%
Spread factor 1.00× 1.00× 0.0%
Equip speed factor 1.20× 1.20× 0.0%
Optic magnification 1.20× 1.20× 0.0%
Green + improves performance; red − reduces performance. Magnification is neutral.
Use this weapon in a loadout Recoil and spread are relative factors, not a firing-pattern simulation. Lower aim time is faster; higher equip-speed factor is faster. Base weapon art stays unchanged; selected parts are shown in the slots.
Community snapshot; check current in-game values. Sources ↗
Community data snapshot · Retrieved November 8, 2026. Sources ↗